Tuesday, April 7, 2015
Clueless Gaijin Gaming Pachio Kun Maboroshi no Densetsu 1990
This game was released as a fancy-box special edition with a pachinko-themed PC Engine controller; I only own the CD, but it plays just fine with the standard D-pad (and only actually uses one of the two available buttons.) There were four of these Pachio-Kun games released in Japan for the PC Engine, so it must have been a successful series there, but its not a very exciting game by Western standards.
While the production values are generally high, this disc doesnt feature a traditional title screen -- instead, at startup we are given the option of two play modes (manual and automatic -- the latter choice making even less of a game out of it) and can decide whether to begin a new game or continue a previously saved game.
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A brief bit of well-wishing from Ms. Pachio-Kun starts the game proper:
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And then Pachio-Kun is off to the city, to visit the elaborate urban pachinko parlors and presumably make some progress toward the storys conclusion.
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Inside each establishment, our hero can stroll around and converse with the players and staff; I dont read Japanese, but I did find it amusing that everyones text is displayed to the sound of electronic pachinko machine sound effects. These people live, eat, and breathe pachinko.
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We can visit the staff to (I think) save our game in progress:
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And we can sample a variety of pachinko machines -- there are several different themes on display, but some of the designs feature exactly the same layout of pins. The object of pachinko -- a game I never really learned to appreciate -- is to send a series of small metal balls cascading down the playfield and into the highest-scoring targets. Its like the original concept of pinball, except we have very little control over the action, so it never feels like much of a game. In the manual mode, we can adjust the speed at which the balls come out and influence their trajectory that way; in the automatic mode, all we can do is watch em roll, and quit if we decide to move to a different machine.
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Theres a magnifying glass option for the die-hard fan, which we can use to examine the pin layout carefully and see where gaps and ricochets might help us get the balls into the highest-scoring pockets:
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Beyond that, its just pachinko -- this table is themed after Sir Isaac Newton, with apples:
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This table features everyones favorite off-brand giant gorilla, Kong Kong:
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There are a number of other designs available -- theres a UFO table, and at least 6 additional designs shown in the manual -- but a stultifying sameness sets in soon after we start playing. Its a relief when we run out of, er, spheres, and are greeted with the soothing evidence that our pain is at an end:
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I know the game of pachinko has its fans, but I dont think I can count myself among them, and so Pachio-Kuns story will remain forever untold here. But its always amusing to check out these more unusual Japanese games, and Im glad I had a chance to sample his adventures. Briefly. Im glad I sampled them briefly.
If you must, you must. You may be able to find a copy of Pachio-Kun Maboroshi no Densetsu here.
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